img Leseprobe Leseprobe

A LUDIC SOCIETY

Natalie Denk

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Edition Donau-Universität Krems img Link Publisher

Sachbuch / Angewandte Psychologie

Beschreibung

Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.

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Schlagwörter

Game Design, Game Studies, Gaming, Education, Game-based Learning, identity, Spieleforschung, society, history