Ready Reader One
Mike Sell (Hrsg.), Megan Amber Condis (Hrsg.)
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Sozialwissenschaften, Recht, Wirtschaft / Medien, Kommunikation
Beschreibung
Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Kundenbewertungen
Disco Elysium, Ernest Cline, gaming, Cory Doctorow, Kentucky Route Zero, fan studies, storyworld, Jeanette Winterson, Legend of Zelda, Alice in Wonderland, Minecraft, games literacy, gamification, Mass Effect, Brittney Morris, Haruki Murakami