Immersive Technology Meets Cultural Heritage

New Perspectives in Game Design, Education and Academia

Philipp Bojahr (Hrsg.), Katharina Tillmanns (Hrsg.)

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Sozialwissenschaften, Recht, Wirtschaft / Medienwissenschaft

Description

From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.

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Keywords

Education, Computer Games, Cultural Education, Media Studies, Virtual Reality Video Games, Media Education, Cultural Heritage, Media Aesthetics, Digital Transformation, Memory Culture, Media, Immersive Media